The most significant platforms for the live streaming of games are Twitch and Youtube.Games such as Counter-Strike and Dota 2 give more emphasis on the in-game data generated. Further, the subscription model provides much data to the game developers, such as most used weapon choices, in-game choices, and game modes. Major companies rely on a fixed revenue from monthly subscriptions than other revenue models. ![]() Subscription Services Model is Expected to Register Significant Revenue However, the high cost of content creation and lack of awareness is restraining the market growth in the future.Thus, with the increasing penetration of smartphones and rising mobile streamers, it is expected that it would drive the market in the future. ![]() As per Streamlabs, there were approximately 479 thousand active mobile streamers on Streamlabs in June 2019, which was an increase from 150 thousand active mobile streamers in June 2018 globally.
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